Arno Coenen

Arno Coenen is fascinated with the rise of cultures coming from abroad, as well as developments in subcultures, youth culture and pop culture. His special interest lies with the more explosive subcultural phenomena. Collaboration is a necessity of life to him. For TEC ART he created the artwork for the 2016 theme POST SINGULARITY


Geoffrey Lillemon

In his work, Lillemon looks at the digital media world and all extremes that daily pass through our field of vision: vain, semi-celebrities, grotesque figures, advertising glitter. In this virtual reality, everything comes together in a surreal spectacle that you can enter yourself, virtually.


Matthijs Munnik + Joris Strijbos

U-AV (2015)

The project is the result of a combined research on the side effects of human perception and how the eyes perceive visual complexity in combination with external flicker images and loud pulsating sounds. The stroboscopic light is used at specific frequencies and colors to induce hallucinatory imagery, these images melt together with the stroboscopic patterns generated in the video projection. While the installation relentlessly over-stimulate the audiovisual senses, the works open up and envelops the audience in a meditative and hypnotic zone where the spectator can dream away in the abstract worlds that pass.



Transparent Machines™

Our society is obsessed with the conflicting concepts of transparency and privacy. We are “outraged” by the actions of the NSA, yet continue to willfully upload more and more of our personal information to Facebook and Google. This film explores the contradictory nature of our actions and beliefs regarding transparency.


Julius Horsthuis

As a Fractal Artist, Julius Horsthuis created Fractal short films, and Immersive Experiences, which have been exhibited in galleries and film festivals around the world, such as the IX symposium in the Satosphere, Montreal, the Cineglobe festival in CERN and the Vienna Independent Shorts festival.



ARTOMAT is a system for the automated production of art. Select an object, apply certain methods to it, combine it with another object, place it in an appropriate space, and your unique work is ready!
In our era, there are evermore products, both material and virtual, that are created entirely or to a large extent through automated processes. Art is the last bastion where one-off, unique products are made. What’s more, they are linked to the myth of the individual “internal world of the artist.” Nevertheless, if we closely observe the processes that have been underway in art in recent decades, we can see that behind the apparent variety in the works that are appearing lies a fairly limited selection of algorithms employed in their creation:
— taking something small and powerfully magnifying it;
— taking a single object and multiplying it;
— taking a large object and turning it upside down;
— building a recognizable object from “inappropriate,” paradoxical materials, or covering it in a strange pattern or colour;
— taking two or more objects from different, unconnected contexts and combining them;
— recombination — deconstruction with subsequent “inappropriate” assembly.
The works by employing algorithms akin to those given above and generating art in an automated or semiautomated mode. The viewer becomes a user-artist, creating genuine works of art to suit his or her own taste. Hooked
up to a 2D or 3D printer, the allows material objects to be created — pictures and sculptures. Thus, the entire production cycle for the creation of the work is automated, from conception to realization.


Maartje Dijkstra

Hard Core Vein 2.0 is a new fashion technology piece/prototype by fashion design Maartje Dijkstra (NL). Organic, surrealistic and hand drawn prints became an important aspect of her fashion label’s signature, so the idea started with expanding this individualistic detail to another level by bringing the illustrations to life. The lines of the illustrations, she wanted to make functional, function as three dimensional tubes. The idea extended by adding ink inside the tubes that will flow through the piece on the beats of music like blood through a vein on a heartbeat. The veins are 3D printed hollow in transparent PET filament. Also important for her is to combine this technology with many manual details (black silk wires) to make, and keep the piece individualistic.


Rosa Menkman

There’s a dash of bizarreness in any old glitch, but the glitch art found in the interactive digital art project Xilitla is dizzying, clashing, the stuff of nightmares you can’t wake up from. A work of protracting triangles, haunting mannequin faces, and zigzag patterns, Xilitla was created in game engine Unity by glitch practitioner Rosa Menkman, who a few years ago authored Glitch Moment/um, a book which covers the increasing popularization of the glitch aesthetic in digital art.

David Scheidler